3D Imaging 三維影像設計

03ARD4011

Lesson Date Content Teaching Material Video

Week01 - Lesson01

17 Sep 2021 (Fri)

10:00-13:00

Introduction–Understanding the 3D environment. The 3ds Max user interface, Command Panels. Basic Skill. Setting Preferences Correctly-Viewport navigation and Configuration.

Note

01 Interface

 02 Navigation and Viewport

Week02 - Lesson02

24 Sep 2021 (Fri)

10:00-13:00

Getting Started– Arnold Rendering Basic Skill. Prior Knowledge about shading and lighting is recommended. Even thought the course is targeted for beginners.

Note

03 basic skill

Week03

1 Oct 2021 (Fri)

Public Holiday

Week04 - Lesson03

8 Oct 2021 (Fri)

10:00-13:00

Standard Primitive– Basic Part 1 (Classowork 1)

Creating primitive objects

Using modifiers to alter an object's shapes

Cloning objects to build complex geometry

Note

04 Standard Primitive

Week05

15 Oct 2021 (Fri)

Annual General Meeting

Week06 - Lesson04

22 Oct 2021 (Fri)

10:00-13:00

Standard Primitive – Basic Part 2 (Classwork 1)

Aligning object to each other

Creating an array of objects

Using Boolean operators to change the shape of an object

Note

05 Renderer

Week07 - Lesson05

29 Oct 2021 (Fri)

10:00-13:00

UVW Map & Unwrap UVW – Texture Mapping for different type of 3d models. The principles of materials and surfaces. Introduction to the materials editor. Different types of material. Applying material. Using 2d maps. Introduction to UVW Mapping. Editing UVW map Coordinates. Applying materials and maps.

Lesson05

UVW map & Unwrap UVW Unwrap UVW

Week08- Lesson06

5 Nov 2021 (Fri)

10:00-13:00

Basic Polygon Modeling Part 1 (Classwork 2) – Polygon Modeling tools. Polygon theory.

Creating and Editing 3D polygon objects.

Lesson6

Character Design

AutoBiped

Polygon Modeling Part 1

Week09 - Lesson07

12 Nov 2021 (Fri)

10:00-13:00

Basic Polygon Modeling Part 2 (Classwork 2) – Using 2d maps. Introduction to UVW mapping.

Editing UVW map Coordinates.

Applying materials and maps.

Polygon Modeling Part2

Week10 - Lesson08

19 Nov 2021 (Fri)

10:00-13:00

Lighting - Introduction to Lighting System. Creation of a Daylight system to illuminate a scene with geographic accuracy.

Daylight illumination of building interiors using the Sky Portal.

Exposure Control.

Shadow creation and definition.

Night time illumination using adjustable photometric lights

Lighting Part 1


Week11 - Lesson09

26 Nov 2021 (Fri)

10:00-13:00

Basic Animation (Classwork 3) – General Principles. Working with key-frames.

Animation objects and camera with Auto-key, and Set-key animaiton. Video editing.

Lighting Part 2

Lighting Part 3

Week12 - Lesson10

3 Dec 2021 (Fri)

10:00-13:00

Mixamo – Animate 3D Character for games, film and more, Empowering creativity with animation 3D Charater.

Bone, Rigging Skin, Matte Material, HDRI

Note

Animation


Week13 - Lesson11

10 Dec 2021 (Fri)

Camera Track (3ds max and After effect) - – The Camera Tracker utiltiy synchronizes a background by animating the movement of a camera inside 3ds max to match the movement of a real camera that was used to shoot a movie.

Note

3ds max

After effect

Week14 - Lesson12

17 Dec 2021 (Fri)

Research and Development

Note

3DS Max Rigging

Skinning

Arnold Shadow

Biped Rigging

Week15 - Lesson13

24 Dec 2021 (Fri)

Tutorial, Rendering images


Week16 - Lesson14

31 Dec 2021 (Fri)

Tutorial, Rendering images

Week17 - Lesson15

7 Jan 2022 (Fri)

PPT with video link & all supporting document

Note

註:課程可因教學情況及學員表現而調整。

Evaluation Criteria : %
1. Classwork
0%
2. Project
0%
3. Major Project
0%
Final Project Create a communicative functional environment in 3D space

Students are required to create a set design for a promotional event.  The theme of the event can be a live performance, exhibition, product/Service promotion, or other specific messages.  A sequence will be rendered from a moving camera as display previsualization. 

Aims
  1. To analyze the key concepts and techniques for the creation of 3D animation; 
  2. To construct scenes and objects by using industry-standard software;
  3. To demonstrate the origins of ideas by referencing sources used in work.
Requirements
  1. Students are required to design a scene and built it as a 3D environment.
  2. A QuickTime movie (.mov) of the scene with camera movement rendered in 720(w) x 576(h) pixel, time duration should not less than 10 secs.
    * Compressor: H.264 in ‘Best’ quality, frame rate 25 per second.
  3. At least three rendered images in 3508px x 2480px to show the details of model and mapping. Details of design can be featured by close-up renders.
  4. An accessible link of research, concept sketches, idea development, floor plan and all production files (3ds max file and its related mapping files) should be shown in PPT
  5. The final film should be uploaded to YouTube and the video link to be shown in PPT
  6. Students are required to have PowerPoint presentation of their works which showing the whole process of production.
  7. The PPT with links of video and work should be uploaded to Blackboard.
Assessment Weighting
  1. Research & idea development 20%
  2. Technical competency 80%
    • Animation & rendering 20%
    • Modelling & mapping 60%
Submission Date

Lesson 12   Research 

Lesson 14   Rendered images

Lesson 15   PPT with video link & all supporting document 

Remarks:

In case some students may have problems rendering video at home during COVID lockdown, low-res render or wireframe animation directly played in the timeline is accepted.

Final Project Submission Date

7 January 2022

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Tips for Polygon Modeling

Assignment Sample

Just for your reference.

Fanny Fan

Programme Administration Unit

Division of Design, Technology & Business
Hong Kong College of Technology

Contact Teaching Assistant

Ying Kit

Teaching Assistant

Division of Design, Technology & Business
Hong Kong College of Technology